BENEATH THE MASK

Putnik, an aspiring game designer, gets sucked into his PC and spawns in an unknown universe. Upon meeting several inhabitants of various regions, he comes to understand the connection between all of them until he realizes he, too, is a part of them.

PROJECT REQUIREMENTS:
Enhance one’s cultural awareness through wayfinding
Use GameMaker Studio 2

GENRE:
RPG, Cultural

TEAM:
5

DURATION:
8 Weeks

ROLES:
Project Manager, Lead Designer, Level Designer, Writer, Character Artist, Animator, UI Artist, Sound Designer

GAME ENGINE:
GameMaker Studio 2

CONTRIBUTION OVERVIEW

Lead the team through pre-production and production phases

Fully designed the game’s concept and level progression

Wrote the script

Designed and animated all characters

Made UI, collectibles, and portals

Made the loopable game soundtrack

CHARACTER ART

Putnik, The Designer [Unknown]
The Tester [All roles]
The Composer [Inuit]
The Artist [Mexico]
The Writer [Japan/Bulgaria]
The Programmer [Egypt]
The Animator [Samoa]
Tiki NPCs

DESIGN & WRITING

The challenge with this project mainly concerned the following:
How do you raise cultural awareness without presenting stereotypes?

Wayfinding culture is difficult in the sense that you have the choice to risk inventing a culture to get the user to read into it or educating them on an existing culture.

In order to avoid the risk part, I decided to draw the connection between the game design industry and certain cultures since our target audience was 1st year international game design students at our university. Representing each character by mask also eliminated stereotype; therefore, their designs become inspired by the cultures they represent.

Doing this plays with the focus between the two concepts: the characters mainly express their cultures through the dialogue, yet small details about their role revealed in what they say is needed to complete the last puzzle where the topic is related to game design.

Basically, all characters speak of who they have a connection to, which is the key to answering the final boss about the pairs in game design.

Composer alluding to the Animator
Animator alluding to the Composer

At the start, users should immediately catch on that Putnik is the Designer role of the world. Hence why the Writer says this:

Writer alluding to Putnik, the Designer

Being able to draw these connections was a bit hard without having the ability bar as visual aid to the main concept. Unfortunately, working in GameMaker made it difficult for us to implement these important elements.

Ability Bar [Representing each game design role]
Tester’s necklace containing every role
What the UI was SUPPOSED to look like in game.
Animator Region CONCEPT
Animator Region FINAL

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