eager to give and love.
Espionage and Elegance.
Learn to kill with class, not aggression.
PROJECT REQUIREMENTS:
• Reskin the Unity FPS Microgame
(Weapon, Enemy, & Environment)
• Have a coherent and consistent style
TEAM:
Solo
DURATION:
4 Weeks
PROGRAMS USED:
Unity (with Probuilder)
Blender
Adobe Substance Painter
Quixel Mixer
Adobe Photoshop
This project was strictly aimed toward learning 3D modeling and world-building.
Before acknowledging any sort of scope, I wanted to additionally approach the level design of the world even though it was not mandatory.
Of course, the final product did not even achieve half of this because I only had 4 weeks. Plus, it was the first time I had to model using my own concepts, and Blender was not something I was comfortable with at all…
Before making any models, I had to think about having a smart workflow. I essentially approached building the world like Lego pieces; stackable assets save a lot of time while still achieving a consistent style that does not look repetitive.
Overall, this project was challenging from a technical aspect, but certainly taught me a lot about Blender to where I can now comfortably use it.