ELEGANZA

Espionage and Elegance.
Learn to kill with class, not aggression.

PROJECT REQUIREMENTS:
Reskin the Unity FPS Microgame
(Weapon, Enemy, & Environment)
Have a coherent and consistent style

TEAM:
Solo

DURATION:
4 Weeks

PROGRAMS USED:
Unity (with Probuilder)
Blender
Adobe Substance Painter
Quixel Mixer
Adobe Photoshop

This project was strictly aimed toward learning 3D modeling and world-building.
Before acknowledging any sort of scope, I wanted to additionally approach the level design of the world even though it was not mandatory.

Initial Concept
Final Probuilder

Of course, the final product did not even achieve half of this because I only had 4 weeks. Plus, it was the first time I had to model using my own concepts, and Blender was not something I was comfortable with at all…

Before making any models, I had to think about having a smart workflow. I essentially approached building the world like Lego pieces; stackable assets save a lot of time while still achieving a consistent style that does not look repetitive.

Overall, this project was challenging from a technical aspect, but certainly taught me a lot about Blender to where I can now comfortably use it.

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