eager to give and love.
An emergent PvP rhythm game where one player creates a beat and the other has to follow. Each round increases BPM and the role of the RHYTHM GURU, the one who creates the beat, is randomized, so you always have to pay attention to the beat!
PROJECT REQUIREMENTS:
Create a game that allows for emergent gameplay to happen.
GENRE:
Rhythm
TEAM:
Solo
DURATION:
4 Weeks
PROGRAMS USED:
Unity
In order to start, I had to understand how traditional rhythm games function.
Then, I proceeded to concept the following:
Unfortunately, corresponding the concept with the prototype exactly was difficult, but I had many testers who overall enjoyed the competitive multiplayer and creative aspects despite not having the randomization.
For future iteration, I would obviously like to implement the randomization of roles for more dynamic gameplay. In addition, since this is a music-focused game, there could be various ways to experiment with sounds in terms of instruments and musical genres. This would allow players to get more creative with making music rather than just competing alongside a metronome.